Danil Sidorov
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Kitty Scroller arcade

An endless runner with obstacles and points in Unity

Task

The goal was a light scrolling arcade game where a character runs, dodges obstacles and collects points as the difficulty grows.

Solution

I built a runner in Unity with procedural obstacle generation, character control, scoring and growing difficulty. Generation is procedural, so every run is different.

What was done

  • Built an arcade runner in Unity
  • Implemented character control and dodging obstacles
  • Set up scoring with growing difficulty
  • Added procedural generation of obstacles

Result

A playable arcade game with an endless run and points. Difficulty and obstacles are tuned without reworking the game.

Technologies

UnityC#

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