Task
The goal was a light scrolling arcade game where a character runs, dodges obstacles and collects points as the difficulty grows.
Solution
I built a runner in Unity with procedural obstacle generation, character control, scoring and growing difficulty. Generation is procedural, so every run is different.
What was done
- Built an arcade runner in Unity
- Implemented character control and dodging obstacles
- Set up scoring with growing difficulty
- Added procedural generation of obstacles
Result
A playable arcade game with an endless run and points. Difficulty and obstacles are tuned without reworking the game.
Technologies
UnityC#