Task
The museum scenography bureau Metaforma was building the exhibition for the new building of the Museum of the World Ocean. It needed interactive exhibits that visitors understand without instructions and that handle crowds every day. The deadlines were tight, and there would be no time for rework after the opening.
Solution
I built the exhibits in Unity and designed a separate interaction mechanic for each of them.
What was done
- Built interaction mechanics in Unity for 7+ exhibits, each with its own
- Designed the apps to run reliably under heavy daily use
- Adapted the interfaces for several languages
- Integrated a content management system for the exhibits
- Took every exhibit through handover and launch in the new building
Result
The exhibits have been running in the Planet Ocean building since it opened. The building had 208,000 visitors in its first year. Museum staff update the texts and materials on the exhibits themselves through the content management system.
Technologies
C#Unity